{"id":462,"date":"2019-02-11T22:00:10","date_gmt":"2019-02-12T03:00:10","guid":{"rendered":"http:\/\/kwnpsa.ca\/?p=462"},"modified":"2019-03-04T15:18:32","modified_gmt":"2019-03-04T20:18:32","slug":"2019-02-gaming","status":"publish","type":"post","link":"https:\/\/kwnpsa.ca\/index.php\/2019\/02\/11\/2019-02-gaming\/","title":{"rendered":"2019 02 Gaming"},"content":{"rendered":"<h3><strong>Location: <\/strong><a href=\"https:\/\/www.openstreetmap.org\/way\/43250610#map=19\/43.46646\/-80.54515\">Room 1300 \u2014 Conrad Grebel University College, 140 Westmount Rd. N. \u00b7 Waterloo, ON N2L 3G6<\/a> (bottom floor, in the hallway that connects the main building to the Chapel-Residence building)<br \/>\n<strong>Date:<\/strong> Monday, 11 February 2019<br \/>\n<strong>Time:<\/strong> 7:00-9:00PM<\/h3>\n<p>Are you a gamer? Wouldn&#8217;t it be great to play games during work? Are you a game designer? What role does gamification have in Non-Profit organizations? Can gamification make a SysAdmin&#8217;s life easier? What value do games have in the Non-Profit sector?<\/p>\n<p>Join our round-table discussion on Gaming, and share your views.<br \/>\n&#8211;Bob Jonkman &amp; Marc Par\u00e9<\/p>\n<ul>\n<li><a class=\"mw-selflink selflink\">Gaming\/Meeting Notes 2019-02-11<\/a><\/li>\n<\/ul>\n<h4><span id=\"Resources\" class=\"mw-headline\">Resources<\/span><\/h4>\n<ul>\n<li><a class=\"external text\" href=\"https:\/\/www.techsoupcanada.ca\/en\/directory\/vocabulary\/13\" rel=\"nofollow\">TechSoup Canada Catalogue<\/a><\/li>\n<\/ul>\n<h4><span id=\"Meeting_Notes\" class=\"mw-headline\">Meeting Notes<\/span><\/h4>\n<h5><span id=\"Encouraging_Gaming\" class=\"mw-headline\">Encouraging Gaming<\/span><\/h5>\n<ul>\n<li>Gamification of Disaster Recovery\n<ul>\n<li>Playing a role playing game<\/li>\n<li>Roll the dice &#8220;Your mail server has failed&#8221;<\/li>\n<li>Good for scenarios<\/li>\n<li>Needs a Dungeon Master who understands security<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Gamification of server uptime\n<ul>\n<li>One SysAdmin has a server with 1000 days uptime<\/li>\n<li>Challenge other SysAdmins to do it too<\/li>\n<li>Ensures SysAdmins will coddle the server to ensure uptime<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Movie effects for computer screens\n<ul>\n<li>Don&#8217;t look like reality, more like computer games<\/li>\n<li>But tools are trying to look like games<\/li>\n<li>Want more customers to use their products\n<ul>\n<li>Security products (eg) are hard to use<\/li>\n<li>Making the UI easier, more exciting to use<\/li>\n<li>Trying to keep the user on the device as much as possible<\/li>\n<li>Targetting today&#8217;s users who are gamers<\/li>\n<li>Try to concentrate attention on the things that need attention<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>12 hour operator shifts\n<ul>\n<li>Very tiring, trying to spot &#8220;hacker&#8221; anomalies in gigabytes of data<\/li>\n<li>The job doesn&#8217;t get done, staff doesn&#8217;t care after a few days<\/li>\n<li>If the system had been gamified it might have made the job better\n<ul>\n<li>But mostly it seems a management problem for having 12 hour shifts<\/li>\n<\/ul>\n<\/li>\n<li>But gamers are in front of monitors that long, don&#8217;t have the apathy problem<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Can World Of Warcraft design be used to analyze logs?\n<ul>\n<li>Players are unknowingly doing the work while playing the game<\/li>\n<li>But what gets attention is based on what the player finds fun<\/li>\n<\/ul>\n<\/li>\n<li>May be similar to using spare CPU cycles to do bitcoin<\/li>\n<\/ul>\n<ul>\n<li>Have a reward attached to success\n<ul>\n<li>But in some cases there&#8217;s no control, so success is not based on work but luck and gamification won&#8217;t work<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Games are visually appealing and attractive<\/li>\n<li>Competition is appealing<\/li>\n<\/ul>\n<ul>\n<li>Re-Captcha has gamified proofreading\n<ul>\n<li>Spread out the work to millions, make it fun<\/li>\n<li>Purpose for captcha owner may not be access control, but OCR improvement, traffic AI optimization<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>&#8220;Sex and violence moves the world forward&#8221;\n<ul>\n<li>Porn has driven technology: Hi-res, accurate skin tones; VHS technology; video streaming<\/li>\n<li>And the military has pushed technology too<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Sometimes gamification gets in the way\n<ul>\n<li>&#8220;You have won this case number 54321!&#8221; is just annoying<\/li>\n<li>Trying to fool employees backfires, recognized by employees<\/li>\n<\/ul>\n<\/li>\n<li>But maybe if the gamification could be switched off<\/li>\n<\/ul>\n<ul>\n<li>An experienced worker can do more without gamification\n<ul>\n<li>But his attitude was that life is one big game<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Young people develop new skills that older people don&#8217;t have\n<ul>\n<li>This affects how they approach gamification<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>&#8220;War Games&#8221;\n<ul>\n<li>Using games to make serious tasks go better<\/li>\n<li>Also, how much control do you turn over to the computer?<\/li>\n<\/ul>\n<\/li>\n<li>Has become reality &#8211; military drone operators<\/li>\n<\/ul>\n<ul>\n<li>US Military had an RPG for recruiting\n<ul>\n<li>Very realistic, eg. speed for loading a rifle<\/li>\n<li>Intent to get people familiar with army life before recruiting them<\/li>\n<li><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>DARPA Challenge\n<ul>\n<li>Started as a monetary reward for specific goals\n<ul>\n<li>100 metre autonomous vehicles in 2004<\/li>\n<li>100 km autonomous vehicles in 2005 (xxxxxx check dates!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>People in finance and politics use gamification\n<ul>\n<li>eg. &#8220;First Past The Post&#8221; is a horse racing analogy<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Different rewards are effective for different groups\n<ul>\n<li>eg. Grade 3 kids may be influenced by a reward of bubblegum, but not Grade 8 kids<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Bread and Circuses\n<ul>\n<li>Roman Warriors went from lean survivalists to entertainment<\/li>\n<li>Games became a distraction, so young people no longer wanted to be warriors<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Games in any environment have limits and rules\n<ul>\n<li>The objective is to be attained by following those limits and rules<\/li>\n<li>The effects games have on social cohesion and morale are defined by those limits and rules<\/li>\n<li>Not just rote and repetition, but applying strategy<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h5><span id=\"Preventing_Gaming\" class=\"mw-headline\">Preventing Gaming<\/span><\/h5>\n<ul>\n<li>User Friendly cartoons about Doom on the LAN<\/li>\n<\/ul>\n<ul>\n<li>SysAdmins wanted to prevent smart phones, more work to provide bandwidth<\/li>\n<\/ul>\n<ul>\n<li>Security concerns with using personal devices in work\n<ul>\n<li>Accessing corporate data with personal devices<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>But people found these devices made their work more fun<\/li>\n<\/ul>\n<ul>\n<li>Is there any way to run a corporation without using some kind of gamification?\n<ul>\n<li>Boring, routine jobs need it<\/li>\n<li>But some people just aren&#8217;t suited to that kind of work<\/li>\n<li>People who can remain focussed on routine work are scarce, but may not benefit from gamification<\/li>\n<li>People have to be interested in the objective<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Gold Farmers are playing a capitalist metagame<\/li>\n<\/ul>\n<ul>\n<li>It should be possible to roboticize the work to make gamification customized\n<ul>\n<li>But then it is probably possible to automate the work directly, no longer requiring a worker<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>There are programs to monitor online behaviour to identify mental health issues<\/li>\n<\/ul>\n<p>Categories of motivation<\/p>\n<ol>\n<li>Mastery of skill<\/li>\n<li>Exploratoin\/ Discovery<\/li>\n<li>Competition<\/li>\n<li>Cooperation<\/li>\n<\/ol>\n<ul>\n<li>How does cooperation and collaboration help with work?<\/li>\n<li>Competition:\n<ul>\n<li>Nobody wants to be the laggard in the group<\/li>\n<li>Competition is a loaded word in our society<\/li>\n<li>But a notion of competition, argumentation with the aim of improvement, everyone winning<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Gamification needs a goal, objective\n<ul>\n<li>eg. politics &#8211; getting people informed<\/li>\n<li><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Gamification is not Learning\n<ul>\n<li>Competing against other players<\/li>\n<li>Or against your previous score\n<ul>\n<li>Someone has to know all the answers in order to mark your score<\/li>\n<li>How can we solve problems that have not already been solved?<\/li>\n<li>That&#8217;s not gaming, that&#8217;s learning<\/li>\n<\/ul>\n<\/li>\n<li>If you&#8217;re moving into an unknown area you don&#8217;t know what rules apply, what the goal is<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Self-directed, independent study courses are a form of gamification?\n<ul>\n<li>No, that&#8217;s exploring, learning challenge; vision quest<\/li>\n<li>Minecraft: No predefined goal\n<ul>\n<li>Possible collaboration, also competition<\/li>\n<li>Used in education, &#8220;kids learn without knowing they&#8217;re learning&#8221; (but not accepted by all educators)<\/li>\n<li>Letting kids play games, and maybe learning, is too haphazard, it&#8217;s not education<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>&#8220;Everything is a game&#8221;, &#8220;Life is a game&#8221;\n<ul>\n<li>But that makes the idea of a game useless.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>When outside things are gamified, are people just being conditioned? Or are people learning?\n<ul>\n<li>eg. the Army game<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Making games highly addictive\n<ul>\n<li>Are people conditioned to play again and again, spend money<\/li>\n<li>Are corporations just games? Employees buying into it again and again.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Being fooled into learning can lead to a real interest in the subject\n<ul>\n<li>Movies, books can lead to further research. Reality is more interesting than fiction.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Location: Room 1300 \u2014 Conrad Grebel University College, 140 Westmount Rd. N. \u00b7 Waterloo, ON N2L 3G6 (bottom floor, in the hallway that connects the main building to the Chapel-Residence building) Date: Monday, 11 February 2019 Time: 7:00-9:00PM Are you &hellip; <a href=\"https:\/\/kwnpsa.ca\/index.php\/2019\/02\/11\/2019-02-gaming\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[67,14],"tags":[],"class_list":["post-462","post","type-post","status-publish","format-standard","hentry","category-gaming","category-pastmeetings"],"_links":{"self":[{"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/posts\/462","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/comments?post=462"}],"version-history":[{"count":4,"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/posts\/462\/revisions"}],"predecessor-version":[{"id":482,"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/posts\/462\/revisions\/482"}],"wp:attachment":[{"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/media?parent=462"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/categories?post=462"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kwnpsa.ca\/index.php\/wp-json\/wp\/v2\/tags?post=462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}